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To enhance Real-time Immersive Interaction in Telerobotics

We study how the combination of immersive mixed reality (MR) interfaces, intuitive control devices, real-time data from remote sensors (RGB-D cameras, microphones, F/T sensors, etc.) can allow high-fidelity in the perception-action loop, offering a real-time immersive interaction experience to the human user in telerobotics applications.

To advance state-of-the-art in Immersive Training with eXtended Reality (xR)

VR serves as a promising technology demonstration for safety training, providing risk free, immersive learning, among other features. We explore how xR technologies, combining VR with spatially contextualized physical interaction, can help make training sessions more effective in the acquisition of safety behaviour, while increasing the trainee’s engagement.

To understand Human Interaction Behaviour through Predictive Simulation and xR

The overarching objective of our research is to improve our knowledge of how humans interact with remote environments, real or virtual. We investigate how predictive full-body biomechanical simulations, biophysiological parameter tracking, combined with xR can help understand a human user’s behaviour during their interaction with remote environments.

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Last Publications
Kim Y., Anastasi S., Deshpande N.
Towards Encountered-type Haptic Interaction for Immersive Bilateral Telemanipulation
HRI 2023 - International Workshop on Virtual, Augmented, and Mixed-Reality for Human-Robot Interactions (VAM-HRI)
Salatino L., Deshpande N., Demarzi G., Berta R., Zambotti M.D., Boccardo N., Freddolini M., Laffranchi M., Michieli L.D., Barresi G.
Spatial Augmented Respiratory Cardiofeedback Design for Prosthetic Embodiment Training: a Pilot Study
Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics, vol. 2022-October, pp. 3390-3395
Tefera Y., Mazzanti D., Anastasi S., Caldwell D. G., Fiorini P., Deshpande N.
Towards Foveated Rendering For Immersive Remote Telerobotics
HRI 2022 - International Workshop on Virtual, Augmented, and Mixed-Reality for Human-Robot Interactions